Gameplay Engineer (C++)

Occupation/trade:

Sector:
Natural and applied sciences and related occupations
Occupation:
Software engineers and designers
 
Consult the National Occupational Classification for descriptions of these occupations
Number of vacancies of this type:
more than 20

Description

Gameplay Programmers are versatile generalists who focus on game strategy and the "feel" of a game. However, they will inevitably be involved with the more specialized areas of the game's development, such as graphics and sound. Gameplay programmers may implement strategy tables, tweak input code, or adjust other factors that alter the game. Key Responsibilities • Bring the vision of the artists and designers to life • Design and write the code that runs and controls the game, incorporating and adapting existing libraries and writing custom code as needed • Rapidly prototype new mechanics to prove designs and iterate on mechanics. • Design, architect and document technical designs for Gameplay systems. • Develop tools and workflows to efficiently produce new game features. • Work with a proprietary engine to develop shareable code and interface correctly with the engine. Required Technical Skills and Experience • Bachelor degree in Computer Science or related field, or equivalent training and professional experience • Proficiency with C++ and experience in object-oriented design and implementation • Experience architecting and/or implementing A.I., character control, path finding, multiplayer, or other gameplay-related systems • Demonstrated knowledge of good software programming practices • Understanding of multithreaded architectures and synchronization principles • Excellent detail-oriented, problem solving skills – must be able to quickly identify issues and resolve them • Excellent debugging skills and experience using tools to help debug • Understand performance implication of Gameplay systems & algorithms and how to optimize. Additional Skills (Preference to candidates with these skills) • Avid gamer with a passion for creating top-quality games • Experience with scripting languages (Perl, Python, Lua, Ruby) and interpreted languages (C#, Java) • Experience shipping AAA titles in gameplay capacity • Experience with basic game development technologies such as Perforce, Visual Studio, etc. Performance Competencies (Non-Technical Skills) • Knowledgeable about football, good understanding of game rules, able to look at gameplay and compare it to real world football • Excellent decision making capabilities • Ability to quickly learn and apply new concepts, principles and solutions • Demonstrates dependability and commitment to projects/tasks • One team mentality.

Training:

Training / Diplomas:
Bachelor's degree
This training or diploma is
essential

Linguistic skills:

French Level:
Good
French language is
preferable
English Level:
Good
English language is
essential

Professional experience:

Area of professional experience:
Number of years of professional experience requiried:
min. 3
max. 
This professional experience and its duration are
preferable

Contract

Contract type:
Open-end contract

Salary

Salary:
yearly
Amount ($CAN):
from 85000 to 130000

Work benefits and bonuses:

Accommodation provided:
no
Travel expenses to job covered:
no
Moving expenses covered:
yes

Place of work:

British Columbia, Vancouver

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