Gameplay Engineer (C++)

Profession/métier :

Secteur :
Sciences naturelles et appliquées et domaines apparentés
Profession/métier :
Ingénieurs/ingénieures et concepteurs/conceptrices en logiciel
Consulter les descriptions dans la Classification nationale des professions
Nombre de postes offerts :
+ de 20


Gameplay Programmers are versatile generalists who focus on game strategy and the "feel" of a game. However, they will inevitably be involved with the more specialized areas of the game's development, such as graphics and sound. Gameplay programmers may implement strategy tables, tweak input code, or adjust other factors that alter the game. Key Responsibilities • Bring the vision of the artists and designers to life • Design and write the code that runs and controls the game, incorporating and adapting existing libraries and writing custom code as needed • Rapidly prototype new mechanics to prove designs and iterate on mechanics. • Design, architect and document technical designs for Gameplay systems. • Develop tools and workflows to efficiently produce new game features. • Work with a proprietary engine to develop shareable code and interface correctly with the engine. Required Technical Skills and Experience • Bachelor degree in Computer Science or related field, or equivalent training and professional experience • Proficiency with C++ and experience in object-oriented design and implementation • Experience architecting and/or implementing A.I., character control, path finding, multiplayer, or other gameplay-related systems • Demonstrated knowledge of good software programming practices • Understanding of multithreaded architectures and synchronization principles • Excellent detail-oriented, problem solving skills – must be able to quickly identify issues and resolve them • Excellent debugging skills and experience using tools to help debug • Understand performance implication of Gameplay systems & algorithms and how to optimize. Additional Skills (Preference to candidates with these skills) • Avid gamer with a passion for creating top-quality games • Experience with scripting languages (Perl, Python, Lua, Ruby) and interpreted languages (C#, Java) • Experience shipping AAA titles in gameplay capacity • Experience with basic game development technologies such as Perforce, Visual Studio, etc. Performance Competencies (Non-Technical Skills) • Knowledgeable about football, good understanding of game rules, able to look at gameplay and compare it to real world football • Excellent decision making capabilities • Ability to quickly learn and apply new concepts, principles and solutions • Demonstrates dependability and commitment to projects/tasks • One team mentality.

Formation :

Diplôme :
Ce diplôme ou cette formation est

Capacité linguistique :

Niveau de français :
Langue française est
Niveau d'anglais:
La langue anglaise est

Expérience professionnelle :

Domaine d'expérience professionnelle :
Nombre d'années d'expérience professionnelle demandé :
durée min 3
durée max 
Cette expérience professionnelle et sa durée sont


Type de contrat :
contrat à durée indéterminée


Montant ($CAN):
de 85000 à 130000

Avantages annexes :

Logement fourni :
Prise en charge du voyage :
Déménagement pris en charge :

Lieu de travail :

Colombie-Britannique, Vancouver

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